The main features as taken from the official announcement includes:
- Shield and Pain Domination powersets
- Merit Reward system
- Day Jobs (that include a suite of new costume pieces)
- Additional Cimerora and Midnight Squad mission arcs
- Leveling Pact
- Multi-Builds
- PvE & PvP Powers re-balancing
- Villain Patron Power Respec
- Supergroup Base Repricing
I am also excited to check out the new powersets, particularly the Shields power.
I am Tanker at heart and it has always been a goal of mine to have a level 50 Tanker for each primary power set. The Tanker primary powers consist of Invulnerability, Fiery Aura, Stone Armor, Ice Armor, Dark Armor, Willpower, and now, Shields. Unfortunately, I've only ever leveled up a Fiery Aura and an Invulnerability Tankers to 50. Even worse yet, I deleted my Fiery Aura Tanker a little after the first update (Issue 2), so I have a long ways to go (1 down, 6 more to go!). This just gives me more to do!
The fact that they are getting rid of the whole base salvage system and restructuring the pricing is also another goodie. Although I had left my old supergroup, this change is great because it makes it possible for me to create and maintain a small base of my own.
I am also interested to see how the Leveling Pact will work in the live servers. There is a lot of potential there!
As for the rest, as I've mentioned, they seem like really good add-ons. I just can't wait til Issue 13 goes live!
No comments:
Post a Comment