Wednesday, September 29, 2010

Anwyn, Willpower and Energy Melee Tanker

Hello, meet Anwyn. She's from the same world as Theophelia, my Grav/Kin Controller (note to self, need to change her name to Theofina one day). I really need to write up their story. They're elfen folk who came to this world via Portal Corp. What we know as magic is considered science in their world. Our scientific world is considered magic to them. I sort of got that idea from Tad Willaim's book, the War of the Flowers.

Anyways, shes at level 23 now and I would like to get her to lvl 50 by November. Hopefully the Halloween event comes early this year. Trick or Treating is pretty much a quick and easy way to powerlevel yourself up.

So far, with only generic IOs, she tanks well for her level, as expected of Willpower (one of the two "Tanking for Dummies" sets, Stone being the other). I wish I had picked Fire Melee instead so soloing would be easier and more fun, but Energy Melee is ok. It's big on huge single target attacks and stuns.


Ninja Run!

As for her build.. I don't want to spend a lot of Inf on her, considering that I likely will not play her much after 50. No money, means no soft capped defenses. So I'm going to try to get as much defense for her as possible -within reason. So here are the visuals:

Defenses: Not too bad considering considering budget constraints.


Picture of the power selection and slotting:


So with all the Numina's and LoTG, its looking pretty damn expensive, but I do make about 800 merits from normal TFing and do end with about 100 million inf by the time I get to level 50, so that should help cover the more expensive IOs. Oh, and its a good thing prices are dropping too.

For the power selection, I was kind of torn between Energy Transfer vs Total Focus. It's still up in the air at this time since I'm going to test them both out later before respecing to the final build and slotting her up.

You might also notice that I have... 4 attacks (2 single target, 1 aoe, 1 pbaoe) and 1 hold. Thats because I had to make some sacrifices to get Fireball from the Fire Mastery EPP. What can I say, I like AoEs.

The build's not set in stone. I'll probably make a few more tweaks on it before she hits 47 and I start shopping for her.

Last but not least, here's everything in text courtesy of Mid's:

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Anwyn: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Energy Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
------------
Level 1: Mind Over Body
 (A) Aegis - Psionic/Status Resistance: Level 50
 (3) Aegis - Resistance: Level 50
 (3) Aegis - Resistance/Endurance: Level 50
 (7) Aegis - Resistance/Endurance/Recharge: Level 50
 (11) Aegis - Resistance/Recharge: Level 50
 (29) Steadfast Protection - Resistance/+Def 3%: Level 30

Level 1: Barrage
 (A) Smashing Haymaker - Accuracy/Damage: Level 35
 (21) Smashing Haymaker - Damage/Endurance: Level 35
 (21) Smashing Haymaker - Damage/Recharge: Level 35
 (25) Smashing Haymaker - Damage/Endurance/Recharge: Level 35

Level 2: Fast Healing
 (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
 (5) Numina's Convalescence - Heal: Level 50
 (5) Numina's Convalescence - Heal/Endurance: Level 50
 (7) Numina's Convalescence - Heal/Recharge: Level 50

Level 4: High Pain Tolerance
 (A) Reactive Armor - Resistance/Endurance: Level 40
 (11) Reactive Armor - Resistance/Endurance/Recharge: Level 40
 (29) Reactive Armor - Resistance: Level 40
 (31) Reactive Armor - Resistance/Recharge: Level 40
 (33) Miracle - Heal: Level 40
 (33) Miracle - Heal/Recharge: Level 40

Level 6: Indomitable Will
 (A) Luck of the Gambler - Recharge Speed: Level 40
 (15) Luck of the Gambler - Defense/Endurance: Level 40
 (33) Luck of the Gambler - Defense/Endurance/Recharge: Level 40
 (37) Luck of the Gambler - Defense/Recharge: Level 40

Level 8: Rise to the Challenge
 (A) Numina's Convalescence - Heal/Endurance: Level 50
 (9) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
 (9) Numina's Convalescence - Heal/Recharge: Level 50
 (34) Dark Watcher's Despair - To Hit Debuff: Level 50
 (34) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
 (34) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50

Level 10: Boxing
 (A) Accuracy IO: Level 50

Level 12: Quick Recovery
 (A) Performance Shifter - Chance for +End: Level 50
 (13) Performance Shifter - EndMod: Level 50
 (13) Performance Shifter - EndMod/Accuracy: Level 50
 (15) Performance Shifter - EndMod/Recharge: Level 50

Level 14: Taunt
 (A) Mocking Beratement - Taunt/Recharge: Level 21
 (39) Mocking Beratement - Recharge: Level 21
 (39) Mocking Beratement - Taunt/Recharge/Range: Level 50
 (50) Mocking Beratement - Accuracy/Recharge: Level 21

Level 16: Whirling Hands
 (A) Multi Strike - Accuracy/Damage: Level 50
 (17) Multi Strike - Damage/Endurance: Level 50
 (17) Multi Strike - Damage/Recharge: Level 50
 (23) Multi Strike - Accuracy/Endurance: Level 50
 (23) Multi Strike - Accuracy/Damage/Endurance: Level 50
 (25) Multi Strike - Damage/Endurance/Recharge: Level 50

Level 18: Heightened Senses
 (A) Luck of the Gambler - Recharge Speed: Level 40
 (19) Luck of the Gambler - Defense/Endurance: Level 40
 (19) Luck of the Gambler - Defense/Recharge: Level 40
 (40) Luck of the Gambler - Defense/Endurance/Recharge: Level 40

Level 20: Combat Jumping
 (A) Luck of the Gambler - Recharge Speed: Level 50
 (39) Luck of the Gambler - Defense: Level 50

Level 22: Tough
 (A) Reactive Armor - Resistance/Endurance: Level 40
 (27) Reactive Armor - Resistance/Endurance/Recharge: Level 40
 (36) Reactive Armor - Resistance: Level 40
 (36) Reactive Armor - Resistance/Recharge: Level 40

Level 24: Weave
 (A) Luck of the Gambler - Recharge Speed: Level 50
 (27) Luck of the Gambler - Defense/Endurance: Level 50
 (40) Luck of the Gambler - Defense/Recharge: Level 50
 (40) Luck of the Gambler - Defense/Endurance/Recharge: Level 50

Level 26: Maneuvers
 (A) Serendipity - Endurance: Level 40
 (43) Serendipity - Defense/Endurance: Level 40

Level 28: Tactics
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
 (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
 (46) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
 (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
 (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
 (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50

Level 30: Build Up
 (A) Adjusted Targeting - Recharge: Level 50
 (31) Adjusted Targeting - To Hit Buff/Recharge: Level 50
 (31) Adjusted Targeting - Endurance/Recharge: Level 50

Level 32: Strength of Will
 (A) Resist Damage IO: Level 50

Level 35: Energy Transfer
 (A) Smashing Haymaker - Accuracy/Damage: Level 35
 (36) Smashing Haymaker - Damage/Endurance: Level 35
 (37) Smashing Haymaker - Damage/Recharge: Level 35
 (37) Smashing Haymaker - Damage/Endurance/Recharge: Level 35

Level 38: Super Jump
 (A) Jumping IO: Level 50

Level 41: Char
 (A) Neuronic Shutdown - Accuracy/Recharge: Level 30
 (42) Neuronic Shutdown - Endurance/Hold: Level 30
 (42) Neuronic Shutdown - Accuracy/Endurance: Level 30
 (42) Neuronic Shutdown - Hold/Range: Level 30
 (43) Neuronic Shutdown - Accuracy/Hold/Recharge: Level 30
 (45) Neuronic Shutdown - Chance of Damage(Psionic): Level 30

Level 44: Melt Armor
 (A) Exploited Vulnerability - Defense Debuff: Level 20
 (45) Exploited Vulnerability - Defense Debuff/Recharge: Level 20
 (45) Exploited Vulnerability - Defense Debuff/Recharge/Endurance: Level 20

Level 47: Fire Ball
 (A) Detonation - Accuracy/Damage: Level 50
 (48) Detonation - Accuracy/Damage/Endurance: Level 50
 (48) Detonation - Damage/Recharge: Level 50
 (48) Detonation - Damage/Endurance/Range: Level 50
 (50) Detonation - Damage/Range: Level 50

Level 49: Vengeance
 (A) Defense Buff IO: Level 50

------------
Set Bonus Totals:
4.5% DamageBuff(Smashing)
4.5% DamageBuff(Lethal)
4.5% DamageBuff(Fire)
4.5% DamageBuff(Cold)
4.5% DamageBuff(Energy)
4.5% DamageBuff(Negative)
4.5% DamageBuff(Toxic)
4.5% DamageBuff(Psionic)
15.8% Defense(Smashing)
15.8% Defense(Lethal)
10.8% Defense(Fire)
10.8% Defense(Cold)
6.75% Defense(Energy)
6.75% Defense(Negative)
3% Defense(Psionic)
15.5% Defense(Melee)
6.75% Defense(Ranged)
13.9% Defense(AoE)
1.8% Max End
30% Enhancement(RechargeTime)
6% Enhancement(Heal)
37% Enhancement(Accuracy)
2% Enhancement(Held)
10% FlySpeed
302.2 HP (16.1%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Held) 2.75%
MezResist(Immobilize) 8.8%
MezResist(Sleep) 3.3%
MezResist(Stun) 1.65%
10% (0.17 End/sec) Recovery
68% (5.32 HP/sec) Regeneration
0.95% Resistance(Fire)
0.95% Resistance(Cold)
3.14% Resistance(Energy)
1.26% Resistance(Negative)
3% Resistance(Psionic)
15% RunSpeed
3.5% XPDebtProtection


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