The reason I've decided not to spend too much INF on her is because I did not enjoy playing her as much as I thought I would. Willpower is a nice tanker set, but Energy Melee sucks in my opinion. I really hate the secondary effect of disorient that most of its attacks have. Sure it helps in the mitigation, but its annoying as hell to disorient half the group and have them stumble away from your carefully formed pile. This sucks most especially when I solo, which is about 90% of the time now.
Its a couple hundred million cheaper than the previous build.
I've also been playing Zazza and Tropica quite a bit so I've been really spoiled with them in terms of survivability and damage and have been using them as comparison in terms of what I like to see in my characters. Anwyn will probably be one of those that will be shelved after shes level 50 and fully slotted.
As for the new build, when you compare it to the previous one, it has just about the same stats in terms of survivability, but is lacking recharge and accuracy bonuses that the previous build had.
Much like how I feel about Ms Ann, if I could do it over, I'd probably choose Fire or Elec as a secondary for Anwyn. Those melee sets fit the bill in terms of what I am looking for in damage output and to build a min/max toon. But like I said before, I created Anwyn the way she is because I had enjoyed EM on Cumbustidoll (my blaster) and I wanted to check out the tank version. After this experience, I don't think I would choose Energy Melee again, at least not for a tank or brute.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Anwyn: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
------------
Level 1: Mind Over Body
(A) Steadfast Protection - Resistance/+Def 3%: Level 30
(3) Steadfast Protection - Resistance/Endurance: Level 30
(3) Reactive Armor - Resistance/Endurance: Level 40
(5) Reactive Armor - Resistance/Recharge: Level 40
(5) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(7) Reactive Armor - Endurance: Level 40
Level 1: Barrage
(A) Smashing Haymaker - Accuracy/Damage: Level 35
(11) Smashing Haymaker - Damage/Endurance: Level 35
(11) Smashing Haymaker - Damage/Recharge: Level 35
(15) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
Level 2: Fast Healing
(A) Numina's Convalescence - Heal: Level 50
(7) Numina's Convalescence - Heal/Endurance: Level 50
(9) Numina's Convalescence - Heal/Recharge: Level 50
(9) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 4: High Pain Tolerance
(A) Aegis - Psionic/Status Resistance: Level 50
(19) Aegis - Resistance/Endurance: Level 50
(21) Aegis - Resistance/Recharge: Level 50
(21) Aegis - Resistance/Endurance/Recharge: Level 50
(23) Aegis - Resistance: Level 50
Level 6: Indomitable Will
(A) Red Fortune - Defense/Endurance: Level 40
(19) Red Fortune - Defense/Recharge: Level 40
(23) Red Fortune - Defense/Endurance/Recharge: Level 40
(25) Red Fortune - Defense: Level 40
Level 8: Combat Jumping
(A) Kismet - Accuracy +6%: Level 30
Level 10: Rise to the Challenge
(A) Harmonized Healing - Heal/Endurance: Level 40
(37) Harmonized Healing - Heal/Recharge: Level 40
(37) Harmonized Healing - Heal/Endurance/Recharge: Level 40
(39) Harmonized Healing - Heal: Level 40
(39) Harmonized Healing - Endurance: Level 40
Level 12: Quick Recovery
(A) Performance Shifter - EndMod: Level 50
(13) Performance Shifter - EndMod/Recharge: Level 50
(13) Performance Shifter - EndMod/Accuracy: Level 50
(15) Performance Shifter - Chance for +End: Level 50
Level 14: Taunt
(A) Mocking Beratement - Taunt: Level 50
(25) Mocking Beratement - Taunt/Recharge: Level 50
(34) Mocking Beratement - Taunt/Recharge/Range: Level 50
(37) Mocking Beratement - Recharge: Level 50
Level 16: Whirling Hands
(A) Multi Strike - Damage/Recharge: Level 50
(17) Multi Strike - Damage/Endurance: Level 50
(17) Multi Strike - Accuracy/Damage: Level 50
(27) Multi Strike - Accuracy/Endurance: Level 50
(27) Multi Strike - Accuracy/Damage/Endurance: Level 50
(40) Multi Strike - Damage/Endurance/Recharge: Level 50
Level 18: Heightened Senses
(A) Red Fortune - Defense/Endurance: Level 40
(29) Red Fortune - Defense/Recharge: Level 40
(29) Red Fortune - Defense/Endurance/Recharge: Level 40
(31) Red Fortune - Defense: Level 40
Level 20: Swift
(A) Run Speed IO: Level 50
Level 22: Boxing
(A) Accuracy IO: Level 50
Level 24: Tough
(A) Reactive Armor - Resistance/Endurance: Level 40
(31) Reactive Armor - Resistance/Recharge: Level 40
(33) Reactive Armor - Resistance/Endurance/Recharge: Level 40
(33) Reactive Armor - Resistance: Level 40
Level 26: Weave
(A) Red Fortune - Defense/Endurance: Level 40
(33) Red Fortune - Defense/Recharge: Level 40
(34) Red Fortune - Defense/Endurance/Recharge: Level 40
(34) Red Fortune - Defense: Level 40
Level 28: Build Up
(A) Adjusted Targeting - Recharge: Level 50
(31) Adjusted Targeting - To Hit Buff/Recharge: Level 50
(36) Adjusted Targeting - Endurance/Recharge: Level 50
Level 30: Maneuvers
(A) Gift of the Ancients - Defense/Endurance: Level 40
(36) Gift of the Ancients - Endurance/Recharge: Level 40
Level 32: Tactics
(A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
(39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(40) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(42) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
Level 35: Energy Transfer
(A) Smashing Haymaker - Accuracy/Damage: Level 35
(36) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
(42) Smashing Haymaker - Damage/Endurance: Level 35
(43) Smashing Haymaker - Damage/Recharge: Level 35
Level 38: Total Focus
(A) Smashing Haymaker - Accuracy/Damage: Level 35
(43) Smashing Haymaker - Damage/Endurance: Level 35
(43) Smashing Haymaker - Damage/Recharge: Level 35
(45) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
Level 41: Char
(A) Neuronic Shutdown - Accuracy/Recharge: Level 30
(45) Neuronic Shutdown - Endurance/Hold: Level 30
(46) Neuronic Shutdown - Accuracy/Endurance: Level 30
(46) Neuronic Shutdown - Hold/Range: Level 30
(46) Neuronic Shutdown - Accuracy/Hold/Recharge: Level 30
(50) Neuronic Shutdown - Chance of Damage(Psionic): Level 30
Level 44: Melt Armor
(A) Exploited Vulnerability - Defense Debuff/Recharge/Endurance: Level 20
(45) Exploited Vulnerability - Defense Debuff/Recharge: Level 20
(50) Exploited Vulnerability - Defense Debuff: Level 20
Level 47: Fire Ball
(A) Positron's Blast - Accuracy/Damage: Level 50
(48) Positron's Blast - Accuracy/Damage/Endurance: Level 50
(48) Positron's Blast - Damage/Recharge: Level 50
(48) Positron's Blast - Chance of Damage(Energy): Level 50
(50) Positron's Blast - Damage/Endurance: Level 50
| Copy & Paste this data into Mids' Hero Designer to view the build |
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