Showing posts with label AT: Defender: Sixty. Show all posts
Showing posts with label AT: Defender: Sixty. Show all posts

Sunday, December 27, 2015

I'm Back! With Random Screenshots!

Funny, it was about the same time last year that I slunk back to this blog.

Mind you, I didn't stop hoping, wishing, and pining away for the game. Grad school started ramping up with a vengeance. Taking 2 classes per semester (including the summer semester) while working 50 hrs/week at the day job doesn't leave me much time to think, let alone mull over the City!

But I am back! At least for a month before the spring semester starts up again. And I bring pictures! They are pretty random ones that were taken about 1-2 years into playing the game.

Exploring Striga the day of its release.
This was in Victory on one of my 1st characters, AR/Dev Blaster.

Also admiring myself, obviously. 

And... hanging on top the mountain-hill thing in Striga. 

More playing around with my AR/Dev Blaster before the nerfs. 

My very first foray into the new (at the time) cargo ship map. 
It was a distinct memory. This was on my Fire/Fire Blaster in Victory. 

My Fire/Fire Tank in Victory as well. 
She was a mutant origin if you haven't already guessed.
This was also a time when DOs mattered.

And my first character and my main in Virtue, Ms Ann
Not the most, creative name, I know. 

And here's Sixty, my second character in Virtue. 
Not a big fan of Positron back then when the TF was a 5 hour ordeal. 

Sunday, February 1, 2015

Meet Sixty, Kinetics/Psy Defender

Funny, Sixty was one of my favorite alts but I never really posted much about her here. I got her to 50 pretty quickly after I rolled her which was before I started this blog. Once IOs hit the market, I slotted her up very nicely as well and kind of shelved her until needed. She's on of those alts that didn't stay shelved long, so don't feel too bad for her. I played her quite a bit and even considered converting her to a low-hanging-fruit badge hunter when I wanted to kill time. I think she was also my first level 50 non-Tanker.

I really enjoyed playing Kinetics. As you know, I typically play as a Tanker in teams, because I like being able to set the pace of the game. I've had random pick-up folks join my team for a mission and promptly leave right after because they could not or did not like the very fast pace that I tanked at. Oh well, different strokes for different folks.

So speaking of which, it's frustrating for me to be on a slow team (or some may call it, playing at a "leisurely" pace) and not being able to do anything about it as a support character or even as a DPS (other than to complain). Not so when I have Kinetics in my pocket. It's just one of those sets that kind of forces the team to move quickly. The Speed Boosts and the Fulcrum Shifts just light fires in people. I loved it! (though I do recall that one time a teammate requested that I do not SB him because it was too much for him to handle. I left that team shortly thereafter.)

And as mentioned, Sixty did not tend to stay shelved long. She was basically my go-to when a support character was needed for whatever TF was going on and that the Tanker role had already been claimed. I actually spent some moola on the girl. Here's her build as of 3/23/10.

Not a bank buster.

And the bits on her survival. Not bad when all the toggles are up. 
She was a huge boon to her teams.

I think this is her first solid build (as of 3/23/10), but I had tweaked her a bit since to include some more purples and PVP IOs. Even so, you know this posted build actually served her pretty darn well and was not terribly expensive either. I think the Kinetics set is just generally cheaper to slot for relative to the others out there.

The poser art that I did for Sixty. I really enjoyed making her textures. 

Her background (taken from what I posted on her in DeviantArt): Her real name is Chloe, she is the daughter of the celebrity super duo, Wonder Lad and Wonder Lass, both of whom are mutant super heroes. When Chloe was born, she didn't have any abilities or physical deformities. After tests were concluded, the doctors told her parents that she was normal. Throughout her childhood, even though her parents showed every bit of love and encouragement, Chloe still felt like she didn't live up to her parents' expectations, that she was a disappointment. (It didn't help that the tabloids often demeaned her due to her lack of powers and being the child of super celebrities after all) So life went on. She was a normal kid with totally abnormal parents. She never really accepted her circumstances. It was after college that she decided to become a reporter so she could be as close to the action as possible.

During her first investigation into the Family and their black market arms dealings, she was set up by them and taken hostage. The mob boss who had set her up was a telepathic that delighted in torturing her mind. In this torture, while she was fighting for her sanity was when her telepathic abilities manifest. After being bottled up for all her life, the trigger that the boss pulled in her mind erupted a psionic blast sending him into a stupor as well as those in close proximity. Because of such, she was able to walk away from the ordeal a bit shaken, but without a scratch and a whole lot happier after discovering that she was a super after all. It turns out that she is rather weak in psionic attacks or mind controlling, but what she lacks from that, she is able to compensate for her advanced telekinetic abilities.

All in all, she kind of has a typical story. I just super enjoyed playing her. Man, I miss this game.

Oh yeah, here's the data chunk for Mid's if you want to check it out, or click here for the data link.
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Thursday, November 20, 2008

The Positron Task Force Dream Team

With the advent of Issue 13 for the City of Heroes and City of Villains, there has been some initial testing done on the new rewards system by a few good folks. The details of their findings can be viewed in the official CoH site forum post.

In case you've been hiding under a rock the whole time, the number of merit rewards are based on the average completion time for the TFs. Of interest are the TFs that award the highest number of merits:
  • Positron: 55
  • Synapse: 45
  • Dr. Quaterfield: 90
  • Sara Moore: 50
  • Faathim: 55
Since I am a professed power-gaming, min-maxer, I would like to write about ways to earn merits as quickly and efficiently as possible. Please note that I am not looking to exploit the system, but rather, I am looking to maximize efficiency in merit awards with the tools provided.

Because of such, it seems as if the most "easiest" TF to "farm" is the Positron TF because there is no Arch-villain to fight and it only requires 3 people to start. Of course the caveat is while running it, you'll be stripped of much of your powers and you have to fight really annoying enemies like the Vahzihlok and the Circle of Thorn that have mostly "unresisted" damage types at the level you are exemp'ed to (level 15). The CoT in particular has some obnoxious accuracy debuffs as well. Even then, it is still possible to build a team designed specifically to speed through the TF.

Personally, I think such a dream team should consist of:
  • Kinetics Defender
  • High DPS Scrapper
  • High DPS Blaster or Scrapper
That's right. Despite my love for Tankers, having one in the Posi dream team isn't optimal because of its lower damage output relative to a Scrapper. Also, as mentioned, there is no Arch-villain in this task force so having a Tanker around isn't necessary in that aspect.

As for the proposed team build, the Kinetics Defender is the only requirement in terms of Achetype requirements. He/she is there to Speed Boost the other two team members so the endurance doesn't run low and the pace of the game play remains quick. In my opinion, the best secondary power for the Kinetics Defender is Radiation Blast for its defense debuff. But either way, the Kin can get away with just about any secondary since his/her primary role is to buff, buff, and buff!

The Scrapper acts as a tanker of sorts who absorbs the initial alpha strike while also dealing out a great deal of damage. A good primary power choice for the scrapper is Spines or Fire while the Secondary Power choices can be Will Power, Regen. The goal with this particular Scrapper is to be damage heavy, preferably with a good amount of AoEs by level 15, as well as having enough defense/resistance/regeneration to absorb the alpha strike. I do admit that I have little experience in playing Scappers, so I am sure other folks can beg to differ on my opinion as what the ideal Scrapper for the Posi Farm team should look like.

As for the Blaster, he/she serves as the primary damage dealer. The preferred Blaster Primary should most definitely be Fire Blast for its AoEs and overall damage output compared to the other primary power choices. The Secondary Power should be any that gives the Blaster the Build Up power choice by level 15. Build up is a click power that gives him/her a huge accuracy and damage buff for a few seconds.

With the Kinetics Defender feeding the two DPSers Speed Boost, having the endurance heavy, but high damage power sets is possible.

For the DPS players, the power choice for the first 15 levels should be picked with damage maximization in mind. The Kin should obviously choose all possible buffing powers in his/her primary set to help speed along the team. All players should be level 50 and exemp'ed down for the TF run and fully slotted with invention origins enhancements.

Another requirement is for a player to have Stealth/Invisibility along with Recall Friend .This is neccessary for the team to be able to stealth through certain missions to cut down on time. Stealthing requires the stealthed player to go in the mission and locate the boss or clue (depending on the mission requirement), teleport the rest of the team to the objective's location, and complete the mission. If actually dipping into the stealth pool is impossible, an alternative is to have the player with Recall Friend acquire the temporary Invisibility power that can be purchased from the auction house. In addition, that player can also have one of the unique Travel IO enhancement with +stealth to go through the mission. Also of note is that Super Speed does also grant a bit of stealthing as well. The ideal situation would be to have this player have the full invisibility power to avoid detection completely.

Fortunately for me, my character, Sixty, is a Kinetics & Psychic Blast Defender. I am doubly fortunate because I have friends who fit the Archetype criteria for the Positron Farm team and are willing to hold regular runs. We are planning a test run tomorrow to take notes.

From what I see, there is a total of 3 delivery missions and 11 door missions in the Positron TF, 5 of which are 'defeat all enemies' missions.

My personal best time for this Task Force was about 3 hours and 15 minutes. I ran it as Sixty on the 'Heroic' difficulty setting with a Sonic/Electricity Blaster and a Dark/Dark Defender. Given the fact that the team did not have the most optimal Archetypes and Power Sets, that no one had invisibility and TP to stealth the missions, that none of us was even level 50 yet (I believe I was about level 20ish at that time), and that Invention Origin sets were still a few issues away, a 3 hour finish time is pretty darn good! I do remember it being extremely exhausting because of the break neck pace of the team given my Speed Boost spamming, but it was a really satisfying TF given the record time it took us to complete it.

So now, with beefed up IOs and players with powers tailored to running the TF at max efficiency, my goal is to get it within the 2 hour mark.

Unfortunately, I just really hope that the devs don't end up lowering the merit awards once folks get too good at running the TF.

In the meantime, I'll keep you posted on how the test run goes!