Showing posts with label AT: Tanker: Tropica. Show all posts
Showing posts with label AT: Tanker: Tropica. Show all posts

Wednesday, September 29, 2010

Tropica Reaches Level 50!

I was soloing her running tip missions on the +0/x8 setting and tah dah, level 50! This makes it Tanker #5 that got to level 50 on the Tanker Project. I really *enjoy* playing Tropica so she's definitely not going to be shelved like most of the other Tanks (aside from my main) because her AoE is just freaking awesome. She'll be one of the toons that I'll be using to power level my brother or my own characters. I am kind of regretting just giving her a cheapo build as opposed to going all out and softcapping her defenses. I am probably going to revisit her build when Health and Stamina goes inherent in the next issue.

#1: Ms Ann  (Inv/BA)
#2: Annzilla (Stone/Fire)
#3: IceMinx (Ice/Ice)
#4: Paradoxic (DA/DM)
#5: Tropica (Fire/Fire)

5 down, 3 more to go! The next Tank on the list to be leveled up will be Anwyn, my WP/NRG tank... she is already lvl 23. I was thinking of leveling up NeoGeode next, but I am in the process of leveling up 2 Shield Defense toons (Zazza, Brute and Infernadoll, Scrapper), so I figured I should level up something that I am not familiar with, which is both Willpower and Energy Melee. I think shes going to be one of the tanks that will be shelved upon level 50, so she's probably going to be slotted on the cheap. 

All these Tanks are making me poor =/

Monday, September 13, 2010

Tropica: Fiery Aura & Fire Melee Tanker

So with Tropica nearing level 50 (she is level 45 right now), I am at that point where I have the most fun with my characters, namely slotting them out to be awesome.

For Tropica, my Fire/Fire Tank, I've decided to slot her out cheaply, with a 100 million influence or less budget. This budget doesn't include all the IOs I already have saved up (like the LOTG global recharges... I have about 10 of them sitting around) or the IOs that I will be purchasing with merits, like the Numina's Unique, so this isn't really a 100 million influence budget for everyone.. it's is Ann's 100 million influence budget.

Tropica is a pure Fire/Fire Tank with no Epics selected. I was thinking about trying to stick in Pyre Mastery for the holds, melt armor, and the fire blast, but who am I kidding? She has more than enough AoE damage in a single attack cycle and I'm not planning on solo-ing AVs or going +4x8 on her or anything. This is a comfortable build for comfortable play, nothing hardcore.

Here's how she plays: She jumps in the middle of a group, clicks Build Up, Fire Sword Circle, Burn, Cumbustion, (repeat if its on +2), and then the single attacks to mop up whatever is left or taunt to pull aggro away from teammates. Including the fighting pool and the leadership pool into her build just helps increase her survivability when she's all pyro maniac like that. 

Here's what the slotting looks like in Mid's: 


I decided to do it cheaply because I am planning to blow the bank on my Elec/SD Brute instead, who I will cover in a later post. 

My primary goal during the slotting process was to beef up as much defense on Tropica as possible while keeping her an AoE heavy, team friendly toon. I'll probably be doing a bit of farming on her, but nothing nothing too crazy. Here are her bonuses: 

+4% DamageBuff
+16.4% Defense(Smashing/Lethal)
+6.75% Defense(Fire/Cold)
+8% Defense(Energy/Negative)
+3% Defense(Psionic)
+13.9% Defense(Melee)
+5.5% Defense(Ranged)
+10.5% Defense(AoE)
+22.5% Enhancement(RechargeTime)
+9% Enhancement(Heal)
+9% Enhancement(Accuracy)
+5% Travel
+154.6 HP (8.25%) HitPoints
+Knockback (Mag -4)
+Knockup (Mag -4)
+MezResist(Confused) 9.15%
+MezResist(Held) 7.5%
+MezResist(Immobilize) 16.3%
+MezResist(Sleep) 12.5%
+MezResist(Stun) 12.5%
+MezResist(Terrorized) 7.5%
+8% (0.13 End/sec) Recovery
+78% (6.1 HP/sec) Regeneration
+2.84% Resistance(Fire/Cold)
+1.26% Resistance(Energy/Negative)
+3% Resistance(Psionic)
+5% RunSpeed

I know, the ACC and Recharge bonus sucks, but like I said, I don't intend to play her on +4x8, but rather at +1x8 and comfortably so.

Here's what her survivability looks like with all the proper toggles and inherents up. She's not soft capped in any sort of defense, but I did try to get it as high as possible without breaking the bank.


In case you want to pop the build into Mid's: 

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|812A12A9B32640AC3A485D39A342D0C33FDA0C6A23809443184188610837A1DB3F8|
|457E7135AC38FC74F80DC16F087EA9139C3635C6C3CA52DD040488C40CB71226535|
|2154C6EB3F3B16BA09B4C9337987E5341436937A0BD02D17318C102B42F407B15DA|
|2394DD54D9CDB703D234FC06F48A69F235DE68B269641F48DB6432C5F22E688FE92|
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|FA134FA567384E1097A04B4848189290949092604A28487827A1FB17C9E7E324|
|-------------------------------------------------------------------|

Fire tankers are relatively squishy compared to other tanker primaries. Proper health management is critical (to not suck) during the leveling process. Starting out, I felt like Tropica played very similarly to my Dark Armor Tank, Paradoxic, because heals were clicked strategically and not just do it willy nilly for the +health (like other sets) because it had none!

Otherwise, Paradoxic's mitigation are the status effect toggles, that include a bit of everything: disorient, fear, damage, and -tohit. Tropica's mitigation is just a whole lot of damage, so the enemies dropped fast. And because of that, Tropica just felt more fun to play. Its like I'm playing my Fire/Energey Blaster, Combustidoll (in case you're wondering, I changed her build again..), but Rise of the Phoenix is not a part of my attack chain! Whooohooo!

Anyways, I know Tropica's build not the greatest build in the world, but the powers picked and the IOs slotted fits my playstyle and my budget so I'm pretty happy with it.

EDIT: Turns out this is more like a 300 million inf budget (not including all of the IOs and salvage I already have). I didn't realize that some of the sets I thought were "cheap" had shot way up in the BIN (Buy it Now) price. And sadly, many of the IOs I've been hoarding has deflated in value, likely due to the new alignment merit system and the ease of buying the higher end IOs. Such is the will of the market, as annoying as it is! One good thing though, the LOTG global recharges are still at a steady value of about 150 million, its probably going to hover around there or get a bit (or much) higher once the incarnate system hits.

Anyways, I guess I'm not going to be able to slot Tropica out as quickly as I'd like, but she will get there eventually. 

Also, because I was asked about this, I believe this build is at the very least a 1 billion inf build (or more) if you buy *everything* at Buy it Now prices. But as always, be patient, bid smart, and it can cost a whole lot less than 1 billion. 

Friday, September 10, 2010

Tropica, How Inappropriate

So the next character in the Tanker Project is Tropica, my Fire/Fire Tank. She very recently got to level 45.  I am really liking how she is maturing with her powers and (basic) slotting.

The changes to Burn makes this set even more awesome and I can really see her being one wicked AoE monster with proper slotting. So right now, I'm debating whether or not I should just slot her with a 100 million influence budget or go all out...

The problem is... I am planning on going all out slotting Zazza, a Elec/SD Brute who will be the AoE Farming toon, but now I'm really tempted to slot out Tropica. hmmm decisions, decisions.

Maybe I'll post up a couple of builds later.

With that, I leave you with a picture of Tropica's doppelganger in a very inappropriate position.

Sunday, May 10, 2009

Meet Tropica


Meet Tropica, my Fire/Fire Tank -the one Tanker that I managed to get a bit of AE farming in before it was nerfed. I was able to get her to a manageable level 24. This is fine by me because Fire/Fire Tanks do not take as long to mature in game play as most other Tanker power combination due to its higher than usual damage output relative to other Tanker sets. Tropica actually plays very much like a "Scranker"-what you call a mix between a Tanker and a Scrapper, so soloing her isn't too dull.

My planned build for her below.

Notes: There is an emphasis on added defense and resistance, though I did not care to cap anything in particular, but opted to go for a more well rounded build in regards to the IO bonuses. Also, since she's an alt, I did not bother slotting any purples in the build.

Tropica: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting

Hero Profile:
Level 1: Fire Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/EndRdx/Rchg(3)
Level 1: Scorch -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 2: Healing Flames -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(5), Numna-Heal/EndRdx/Rchg(7), Numna-Heal/Rchg(7), Mrcl-Heal/Rchg(15), Mrcl-Rcvry+(37)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 6: Swift -- Run-I(A)
Level 8: Consume -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(11), Efficacy-Acc/Rchg(13)
Level 10: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel(42)
Level 12: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(13), Aegis-ResDam(15)
Level 14: Super Jump -- ULeap-Stlth(A)
Level 16: Health -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(17), Numna-Heal(17)
Level 18: Breath of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(21), Posi-Dam%(42)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(23)
Level 22: Taunt -- Mocking-Rchg(A), Zinger-Taunt(42)
Level 24: Temperature Protection -- Aegis-Psi/Status(A), Aegis-ResDam(25), Aegis-ResDam/EndRdx(25), Aegis-ResDam/Rchg(34)
Level 26: Build Up -- AdjTgt-Rchg(A), AdjTgt-EndRdx/Rchg(27), AdjTgt-ToHit/Rchg(27)
Level 28: Fiery Embrace -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Fire Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(31), Oblit-Dmg(31), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(40)
Level 32: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 35: Blazing Aura -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Rchg(36), Sciroc-Dmg/EndRdx(36), Sciroc-Acc/Dmg(43), Sciroc-Acc/Dmg/EndRdx(43)
Level 38: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 41: Boxing -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Stun%(50)
Level 44: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(45)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Rise of the Phoenix -- RgnTis-Regen+(A), RgnTis-Heal/Rchg(50), RgnTis-EndRdx/Rchg(50)

------------

Set Bonus Totals:
  • 17% DamageBuff(All)
  • 5.63% Defense(Smashing&Lethal)
  • 12.5% Defense(Fire&Cold)
  • 3.44% Defense(Energy&Negative)
  • 11.3% Defense(Melee)
  • 6.88% Defense(Ranged)
  • 6.25% Defense(AoE)
  • 33.8% Enhancement(RechargeTime)
  • 6% Enhancement(Heal)
  • 52% Enhancement(Accuracy)
  • 5% Fly,Jump
  • 224.9 HP (12%) HitPoints
  • Knockback&Knockup (Mag -4)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 5.5%
  • MezResist(Stun) 8.8%
  • 6.5% (0.11 End/sec) Recovery
  • 52% (4.07 HP/sec) Regeneration
  • 1.58% Resistance(Fire&Cold)
  • 1.26% Resistance(Energy)
  • 4.39% Resistance(Negative)
  • 3.13% Resistance(Toxic)
  • 5.5% Resistance(Psionic)
  • 29% RunSpeed
  • 2.5% XPDebtProtection