Showing posts with label AT: Tanker: Anwyn. Show all posts
Showing posts with label AT: Tanker: Anwyn. Show all posts

Tuesday, October 19, 2010

Rebuilding a Cheaper Anwyn, WP/EM Tanker

Anwyn is currently at level 44 now and after spending some time playing with her, I've decided to just outfit her sparingly with a no more than a 200 million INF buy it now build. Though in truth, she will probably fall under 100 million influence to outfit..

The reason I've decided not to spend too much INF on her is because I did not enjoy playing her as much as I thought I would. Willpower is a nice tanker set, but Energy Melee sucks in my opinion. I really hate the secondary effect of disorient that most of its attacks have. Sure it helps in the mitigation, but its annoying as hell to disorient half the group and have them stumble away from your carefully formed pile. This sucks most especially when I solo, which is about 90% of the time now.

Its a couple hundred million cheaper than the previous build. 

I've also been playing Zazza and Tropica quite a bit so I've been really spoiled with them in terms of survivability and damage and have been using them as comparison in terms of what I like to see in my characters. Anwyn will probably be one of those that will be shelved after shes level 50 and fully slotted.


As for the new build, when you compare it to the previous one, it has just about the same stats in terms of survivability, but is lacking recharge and accuracy bonuses that the previous build had.

Much like how I feel about Ms Ann, if I could do it over, I'd probably choose Fire or Elec as a secondary for Anwyn. Those melee sets fit the bill in terms of what I am looking for in damage output and to build a min/max toon. But like I said before, I created Anwyn the way she is because I had enjoyed EM on Cumbustidoll (my blaster) and I wanted to check out the tank version. After this experience, I don't think I would choose Energy Melee again, at least not for a tank or brute.



Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/

Anwyn: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
------------
Level 1: Mind Over Body
 (A) Steadfast Protection - Resistance/+Def 3%: Level 30
 (3) Steadfast Protection - Resistance/Endurance: Level 30
 (3) Reactive Armor - Resistance/Endurance: Level 40
 (5) Reactive Armor - Resistance/Recharge: Level 40
 (5) Reactive Armor - Resistance/Endurance/Recharge: Level 40
 (7) Reactive Armor - Endurance: Level 40


Level 1: Barrage
 (A) Smashing Haymaker - Accuracy/Damage: Level 35
 (11) Smashing Haymaker - Damage/Endurance: Level 35
 (11) Smashing Haymaker - Damage/Recharge: Level 35
 (15) Smashing Haymaker - Damage/Endurance/Recharge: Level 35


Level 2: Fast Healing
 (A) Numina's Convalescence - Heal: Level 50
 (7) Numina's Convalescence - Heal/Endurance: Level 50
 (9) Numina's Convalescence - Heal/Recharge: Level 50
 (9) Numina's Convalescence - +Regeneration/+Recovery: Level 50


Level 4: High Pain Tolerance
 (A) Aegis - Psionic/Status Resistance: Level 50
 (19) Aegis - Resistance/Endurance: Level 50
 (21) Aegis - Resistance/Recharge: Level 50
 (21) Aegis - Resistance/Endurance/Recharge: Level 50
 (23) Aegis - Resistance: Level 50


Level 6: Indomitable Will
 (A) Red Fortune - Defense/Endurance: Level 40
 (19) Red Fortune - Defense/Recharge: Level 40
 (23) Red Fortune - Defense/Endurance/Recharge: Level 40
 (25) Red Fortune - Defense: Level 40


Level 8: Combat Jumping
 (A) Kismet - Accuracy +6%: Level 30


Level 10: Rise to the Challenge
 (A) Harmonized Healing - Heal/Endurance: Level 40
 (37) Harmonized Healing - Heal/Recharge: Level 40
 (37) Harmonized Healing - Heal/Endurance/Recharge: Level 40
 (39) Harmonized Healing - Heal: Level 40
 (39) Harmonized Healing - Endurance: Level 40


Level 12: Quick Recovery
 (A) Performance Shifter - EndMod: Level 50
 (13) Performance Shifter - EndMod/Recharge: Level 50
 (13) Performance Shifter - EndMod/Accuracy: Level 50
 (15) Performance Shifter - Chance for +End: Level 50


Level 14: Taunt
 (A) Mocking Beratement - Taunt: Level 50
 (25) Mocking Beratement - Taunt/Recharge: Level 50
 (34) Mocking Beratement - Taunt/Recharge/Range: Level 50
 (37) Mocking Beratement - Recharge: Level 50


Level 16: Whirling Hands
 (A) Multi Strike - Damage/Recharge: Level 50
 (17) Multi Strike - Damage/Endurance: Level 50
 (17) Multi Strike - Accuracy/Damage: Level 50
 (27) Multi Strike - Accuracy/Endurance: Level 50
 (27) Multi Strike - Accuracy/Damage/Endurance: Level 50
 (40) Multi Strike - Damage/Endurance/Recharge: Level 50


Level 18: Heightened Senses
 (A) Red Fortune - Defense/Endurance: Level 40
 (29) Red Fortune - Defense/Recharge: Level 40
 (29) Red Fortune - Defense/Endurance/Recharge: Level 40
 (31) Red Fortune - Defense: Level 40


Level 20: Swift
 (A) Run Speed IO: Level 50


Level 22: Boxing
 (A) Accuracy IO: Level 50


Level 24: Tough
 (A) Reactive Armor - Resistance/Endurance: Level 40
 (31) Reactive Armor - Resistance/Recharge: Level 40
 (33) Reactive Armor - Resistance/Endurance/Recharge: Level 40
 (33) Reactive Armor - Resistance: Level 40


Level 26: Weave
 (A) Red Fortune - Defense/Endurance: Level 40
 (33) Red Fortune - Defense/Recharge: Level 40
 (34) Red Fortune - Defense/Endurance/Recharge: Level 40
 (34) Red Fortune - Defense: Level 40


Level 28: Build Up
 (A) Adjusted Targeting - Recharge: Level 50
 (31) Adjusted Targeting - To Hit Buff/Recharge: Level 50
 (36) Adjusted Targeting - Endurance/Recharge: Level 50


Level 30: Maneuvers
 (A) Gift of the Ancients - Defense/Endurance: Level 40
 (36) Gift of the Ancients - Endurance/Recharge: Level 40


Level 32: Tactics
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
 (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
 (40) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
 (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
 (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
 (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50


Level 35: Energy Transfer
 (A) Smashing Haymaker - Accuracy/Damage: Level 35
 (36) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
 (42) Smashing Haymaker - Damage/Endurance: Level 35
 (43) Smashing Haymaker - Damage/Recharge: Level 35


Level 38: Total Focus
 (A) Smashing Haymaker - Accuracy/Damage: Level 35
 (43) Smashing Haymaker - Damage/Endurance: Level 35
 (43) Smashing Haymaker - Damage/Recharge: Level 35
 (45) Smashing Haymaker - Damage/Endurance/Recharge: Level 35


Level 41: Char
 (A) Neuronic Shutdown - Accuracy/Recharge: Level 30
 (45) Neuronic Shutdown - Endurance/Hold: Level 30
 (46) Neuronic Shutdown - Accuracy/Endurance: Level 30
 (46) Neuronic Shutdown - Hold/Range: Level 30
 (46) Neuronic Shutdown - Accuracy/Hold/Recharge: Level 30
 (50) Neuronic Shutdown - Chance of Damage(Psionic): Level 30


Level 44: Melt Armor
 (A) Exploited Vulnerability - Defense Debuff/Recharge/Endurance: Level 20
 (45) Exploited Vulnerability - Defense Debuff/Recharge: Level 20
 (50) Exploited Vulnerability - Defense Debuff: Level 20


Level 47: Fire Ball
 (A) Positron's Blast - Accuracy/Damage: Level 50
 (48) Positron's Blast - Accuracy/Damage/Endurance: Level 50
 (48) Positron's Blast - Damage/Recharge: Level 50
 (48) Positron's Blast - Chance of Damage(Energy): Level 50
 (50) Positron's Blast - Damage/Endurance: Level 50




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Wednesday, September 29, 2010

Anwyn, Willpower and Energy Melee Tanker

Hello, meet Anwyn. She's from the same world as Theophelia, my Grav/Kin Controller (note to self, need to change her name to Theofina one day). I really need to write up their story. They're elfen folk who came to this world via Portal Corp. What we know as magic is considered science in their world. Our scientific world is considered magic to them. I sort of got that idea from Tad Willaim's book, the War of the Flowers.

Anyways, shes at level 23 now and I would like to get her to lvl 50 by November. Hopefully the Halloween event comes early this year. Trick or Treating is pretty much a quick and easy way to powerlevel yourself up.

So far, with only generic IOs, she tanks well for her level, as expected of Willpower (one of the two "Tanking for Dummies" sets, Stone being the other). I wish I had picked Fire Melee instead so soloing would be easier and more fun, but Energy Melee is ok. It's big on huge single target attacks and stuns.


Ninja Run!

As for her build.. I don't want to spend a lot of Inf on her, considering that I likely will not play her much after 50. No money, means no soft capped defenses. So I'm going to try to get as much defense for her as possible -within reason. So here are the visuals:

Defenses: Not too bad considering considering budget constraints.


Picture of the power selection and slotting:


So with all the Numina's and LoTG, its looking pretty damn expensive, but I do make about 800 merits from normal TFing and do end with about 100 million inf by the time I get to level 50, so that should help cover the more expensive IOs. Oh, and its a good thing prices are dropping too.

For the power selection, I was kind of torn between Energy Transfer vs Total Focus. It's still up in the air at this time since I'm going to test them both out later before respecing to the final build and slotting her up.

You might also notice that I have... 4 attacks (2 single target, 1 aoe, 1 pbaoe) and 1 hold. Thats because I had to make some sacrifices to get Fireball from the Fire Mastery EPP. What can I say, I like AoEs.

The build's not set in stone. I'll probably make a few more tweaks on it before she hits 47 and I start shopping for her.

Last but not least, here's everything in text courtesy of Mid's:

Hero Plan by Mids' Hero Designer 1.803
http://www.cohplanner.com/

Anwyn: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Energy Melee
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
------------
Level 1: Mind Over Body
 (A) Aegis - Psionic/Status Resistance: Level 50
 (3) Aegis - Resistance: Level 50
 (3) Aegis - Resistance/Endurance: Level 50
 (7) Aegis - Resistance/Endurance/Recharge: Level 50
 (11) Aegis - Resistance/Recharge: Level 50
 (29) Steadfast Protection - Resistance/+Def 3%: Level 30

Level 1: Barrage
 (A) Smashing Haymaker - Accuracy/Damage: Level 35
 (21) Smashing Haymaker - Damage/Endurance: Level 35
 (21) Smashing Haymaker - Damage/Recharge: Level 35
 (25) Smashing Haymaker - Damage/Endurance/Recharge: Level 35

Level 2: Fast Healing
 (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
 (5) Numina's Convalescence - Heal: Level 50
 (5) Numina's Convalescence - Heal/Endurance: Level 50
 (7) Numina's Convalescence - Heal/Recharge: Level 50

Level 4: High Pain Tolerance
 (A) Reactive Armor - Resistance/Endurance: Level 40
 (11) Reactive Armor - Resistance/Endurance/Recharge: Level 40
 (29) Reactive Armor - Resistance: Level 40
 (31) Reactive Armor - Resistance/Recharge: Level 40
 (33) Miracle - Heal: Level 40
 (33) Miracle - Heal/Recharge: Level 40

Level 6: Indomitable Will
 (A) Luck of the Gambler - Recharge Speed: Level 40
 (15) Luck of the Gambler - Defense/Endurance: Level 40
 (33) Luck of the Gambler - Defense/Endurance/Recharge: Level 40
 (37) Luck of the Gambler - Defense/Recharge: Level 40

Level 8: Rise to the Challenge
 (A) Numina's Convalescence - Heal/Endurance: Level 50
 (9) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
 (9) Numina's Convalescence - Heal/Recharge: Level 50
 (34) Dark Watcher's Despair - To Hit Debuff: Level 50
 (34) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
 (34) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50

Level 10: Boxing
 (A) Accuracy IO: Level 50

Level 12: Quick Recovery
 (A) Performance Shifter - Chance for +End: Level 50
 (13) Performance Shifter - EndMod: Level 50
 (13) Performance Shifter - EndMod/Accuracy: Level 50
 (15) Performance Shifter - EndMod/Recharge: Level 50

Level 14: Taunt
 (A) Mocking Beratement - Taunt/Recharge: Level 21
 (39) Mocking Beratement - Recharge: Level 21
 (39) Mocking Beratement - Taunt/Recharge/Range: Level 50
 (50) Mocking Beratement - Accuracy/Recharge: Level 21

Level 16: Whirling Hands
 (A) Multi Strike - Accuracy/Damage: Level 50
 (17) Multi Strike - Damage/Endurance: Level 50
 (17) Multi Strike - Damage/Recharge: Level 50
 (23) Multi Strike - Accuracy/Endurance: Level 50
 (23) Multi Strike - Accuracy/Damage/Endurance: Level 50
 (25) Multi Strike - Damage/Endurance/Recharge: Level 50

Level 18: Heightened Senses
 (A) Luck of the Gambler - Recharge Speed: Level 40
 (19) Luck of the Gambler - Defense/Endurance: Level 40
 (19) Luck of the Gambler - Defense/Recharge: Level 40
 (40) Luck of the Gambler - Defense/Endurance/Recharge: Level 40

Level 20: Combat Jumping
 (A) Luck of the Gambler - Recharge Speed: Level 50
 (39) Luck of the Gambler - Defense: Level 50

Level 22: Tough
 (A) Reactive Armor - Resistance/Endurance: Level 40
 (27) Reactive Armor - Resistance/Endurance/Recharge: Level 40
 (36) Reactive Armor - Resistance: Level 40
 (36) Reactive Armor - Resistance/Recharge: Level 40

Level 24: Weave
 (A) Luck of the Gambler - Recharge Speed: Level 50
 (27) Luck of the Gambler - Defense/Endurance: Level 50
 (40) Luck of the Gambler - Defense/Recharge: Level 50
 (40) Luck of the Gambler - Defense/Endurance/Recharge: Level 50

Level 26: Maneuvers
 (A) Serendipity - Endurance: Level 40
 (43) Serendipity - Defense/Endurance: Level 40

Level 28: Tactics
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
 (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
 (46) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
 (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
 (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
 (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50

Level 30: Build Up
 (A) Adjusted Targeting - Recharge: Level 50
 (31) Adjusted Targeting - To Hit Buff/Recharge: Level 50
 (31) Adjusted Targeting - Endurance/Recharge: Level 50

Level 32: Strength of Will
 (A) Resist Damage IO: Level 50

Level 35: Energy Transfer
 (A) Smashing Haymaker - Accuracy/Damage: Level 35
 (36) Smashing Haymaker - Damage/Endurance: Level 35
 (37) Smashing Haymaker - Damage/Recharge: Level 35
 (37) Smashing Haymaker - Damage/Endurance/Recharge: Level 35

Level 38: Super Jump
 (A) Jumping IO: Level 50

Level 41: Char
 (A) Neuronic Shutdown - Accuracy/Recharge: Level 30
 (42) Neuronic Shutdown - Endurance/Hold: Level 30
 (42) Neuronic Shutdown - Accuracy/Endurance: Level 30
 (42) Neuronic Shutdown - Hold/Range: Level 30
 (43) Neuronic Shutdown - Accuracy/Hold/Recharge: Level 30
 (45) Neuronic Shutdown - Chance of Damage(Psionic): Level 30

Level 44: Melt Armor
 (A) Exploited Vulnerability - Defense Debuff: Level 20
 (45) Exploited Vulnerability - Defense Debuff/Recharge: Level 20
 (45) Exploited Vulnerability - Defense Debuff/Recharge/Endurance: Level 20

Level 47: Fire Ball
 (A) Detonation - Accuracy/Damage: Level 50
 (48) Detonation - Accuracy/Damage/Endurance: Level 50
 (48) Detonation - Damage/Recharge: Level 50
 (48) Detonation - Damage/Endurance/Range: Level 50
 (50) Detonation - Damage/Range: Level 50

Level 49: Vengeance
 (A) Defense Buff IO: Level 50

------------
Set Bonus Totals:
4.5% DamageBuff(Smashing)
4.5% DamageBuff(Lethal)
4.5% DamageBuff(Fire)
4.5% DamageBuff(Cold)
4.5% DamageBuff(Energy)
4.5% DamageBuff(Negative)
4.5% DamageBuff(Toxic)
4.5% DamageBuff(Psionic)
15.8% Defense(Smashing)
15.8% Defense(Lethal)
10.8% Defense(Fire)
10.8% Defense(Cold)
6.75% Defense(Energy)
6.75% Defense(Negative)
3% Defense(Psionic)
15.5% Defense(Melee)
6.75% Defense(Ranged)
13.9% Defense(AoE)
1.8% Max End
30% Enhancement(RechargeTime)
6% Enhancement(Heal)
37% Enhancement(Accuracy)
2% Enhancement(Held)
10% FlySpeed
302.2 HP (16.1%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Held) 2.75%
MezResist(Immobilize) 8.8%
MezResist(Sleep) 3.3%
MezResist(Stun) 1.65%
10% (0.17 End/sec) Recovery
68% (5.32 HP/sec) Regeneration
0.95% Resistance(Fire)
0.95% Resistance(Cold)
3.14% Resistance(Energy)
1.26% Resistance(Negative)
3% Resistance(Psionic)
15% RunSpeed
3.5% XPDebtProtection


| Copy & Paste this data into Mids' Hero Designer to view the build |
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Tropica Reaches Level 50!

I was soloing her running tip missions on the +0/x8 setting and tah dah, level 50! This makes it Tanker #5 that got to level 50 on the Tanker Project. I really *enjoy* playing Tropica so she's definitely not going to be shelved like most of the other Tanks (aside from my main) because her AoE is just freaking awesome. She'll be one of the toons that I'll be using to power level my brother or my own characters. I am kind of regretting just giving her a cheapo build as opposed to going all out and softcapping her defenses. I am probably going to revisit her build when Health and Stamina goes inherent in the next issue.

#1: Ms Ann  (Inv/BA)
#2: Annzilla (Stone/Fire)
#3: IceMinx (Ice/Ice)
#4: Paradoxic (DA/DM)
#5: Tropica (Fire/Fire)

5 down, 3 more to go! The next Tank on the list to be leveled up will be Anwyn, my WP/NRG tank... she is already lvl 23. I was thinking of leveling up NeoGeode next, but I am in the process of leveling up 2 Shield Defense toons (Zazza, Brute and Infernadoll, Scrapper), so I figured I should level up something that I am not familiar with, which is both Willpower and Energy Melee. I think shes going to be one of the tanks that will be shelved upon level 50, so she's probably going to be slotted on the cheap. 

All these Tanks are making me poor =/