Showing posts with label AT: Tanker: Iceminx. Show all posts
Showing posts with label AT: Tanker: Iceminx. Show all posts

Thursday, March 11, 2010

My City of Hero & Etc Updates

I figured I ought to post in this blog after a year. =)

I've been busy working mostly and haven't had much time to play any sort of game. With that, at best, I would just reactivate CoH once a year when work is slow to check things out.

The reactivation weekend recently passed and I was able to get in 2 days of playing time. I managed to level my Gravity/Kinetics Controller, Theophelia and my Ice/Ice Tanker, Iceminx to 50. They were both hovering in the high 40s so it was not a hard thing to do given the double XP going on. I did also get my Fire/Fire blaster to level 22. Not much really, but it was nice to be able to catch up with some friends there.

I actually spent most of the playing time buying IOs for Theophelia and ended up spending about 50 million in influence. I think I have more fun doing that than actually playing. hehe.

Well, I guess that's it for the updates. I hope everyone is well.

Until the next reactivation weekend, I bid you adieu!

Sunday, May 10, 2009

Meet Iceminx


Meet Iceminx, my Ice/Ice Tanker. Does she look familiar? You bet, since she's suppose to be Tropica's twin sister -you know how it is, yin and yang.

But where Fire/Fire was actually fun to play, the Ice/Ice combo is definitely the set that would make you want to punch yourself in the face when soloing in the low levels.

So far, the damage is puny, though it does look like there will be quite a few heavy hitting single attacks later on. But it does make the low levels quite dreary, certainly late to mature, where you probably need to get to the high 30s to be any fun.

As for the Ice Primary, it does not have the same level of survivability as most other Tanker Primaries to start. This is definitely not a bad thing because it makes playing it all the more interesting and fun due to the added level of challenge. There are other quite different types of damage mitigation deployed by the Ice/Ice Tanker, so she would really be an interesting play, if I can ever get to that point.

The combination of the crappy damage and the crappy defense in an Ice/Ice Tank is going to be a bumpy ride. I hope I don't shelf her too much.

Her build below.

Notes: Yes, I picked all of the Primaries. I never really got an Ice Tank past level 14, so I don't really know what works and what doesn't -so I might as well try em all! Right? And as for the IO selection, there is no real effort to cap any kind of power. Affordability was the only real guide in slotting the sets. I certainly imagine that Iceminx's build and slotting will change as I play her.

Iceminx: Level 50 Science Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Ancillary Pool: Energy Mastery

Hero Profile:

Level 1: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(3), LkGmblr-Rchg+(11)
Level 1: Frozen Fists -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(29)
Level 2: Hoarfrost -- Numna-Regen/Rcvry+(A), Numna-Heal/Rchg(5), Numna-EndRdx/Rchg(5), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal(9)
Level 4: Frost -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rchg(33), Det'tn-Dmg/EndRdx(33), Det'tn-Dmg/Rng(34), Det'tn-Acc/Dmg/EndRdx(34), Det'tn-Dmg/EndRdx/Rng(34)
Level 6: Wet Ice -- RechRdx-I(A), RechRdx-I(9)
Level 8: Swift -- Run-I(A)
Level 10: Combat Jumping -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(46)
Level 12: Permafrost -- Aegis-Psi/Status(A), Aegis-ResDam(13), Aegis-ResDam/Rchg(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17)
Level 18: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-EndRdx/Rchg(19), LkGmblr-Def/EndRdx/Rchg(21)
Level 20: Ice Patch -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(23), Efficacy-EndMod/Acc(25)
Level 24: Taunt -- Mocking-Rchg(A), Mocking-Taunt(36)
Level 26: Chilling Embrace -- EndRdx-I(A), TmpRdns-EndRdx/Rchg/Slow(27), TmpRdns-Rng/Slow(27), TmpRdns-Acc/EndRdx(36), TmpRdns-Dmg/Slow(48)
Level 28: Energy Absorption -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(29), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-EndRdx/Rchg(33)
Level 30: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(31), AdjTgt-EndRdx/Rchg(31)
Level 32: Hibernate -- Mrcl-Rcvry+(A), Mrcl-Heal/Rchg(36), RgnTis-Regen+(50)
Level 35: Freezing Touch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(39)
Level 38: Icicles -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(40), M'Strk-Acc/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(43)
Level 41: Greater Ice Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(43)
Level 44: Frozen Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(45), Sciroc-Dmg/Rchg(45), Sciroc-Acc/Rchg(45), Sciroc-Acc/Dmg/EndRdx(46), Sciroc-Dam%(46)
Level 47: Focused Accuracy -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(48)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)

------------

Set Bonus Totals:
  • 12.5% DamageBuff(All)
  • 2.81% Defense(Smashing&Lethal)
  • 6.56% Defense(Fire&Cold)
  • 3.75% Defense(Energy&Negative)
  • 3.13% Defense(Psionic)
  • 5.63% Defense(Melee)
  • 7.5% Defense(Ranged)
  • 8.44% Defense(AoE)
  • 2.7% Max End
  • 1.5% Enhancement(Jump,Run,Fly)
  • 36% Enhancement(Accuracy)
  • 22.5% Enhancement(RechargeTime)
  • 238.9 HP (12.8%) HitPoints
  • MezResist(Held&Immobilize) 9.35%
  • MezResist(Sleep) 3.3%
  • MezResist(Stun) 1.65%
  • MezResist(Terrorized) 2.2%
  • 7% (0.12 End/sec) Recovery
  • 64% (5.01 HP/sec) Regeneration
  • 2.21% Resistance(Fire&Cold)
  • 4.4% Resistance(Energy)
  • 5.65% Resistance(Negative)
  • 1.88% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 5% RunSpeed
  • 1% XPDebtProtection