Sunday, May 31, 2009

Issue 15


In case you've been under a rock (as far as the City of Heroes and City of Villains), they'll be coming out with the new expansion, Issue 15: Anniversary soon. In fact, its already out on the test servers.

I'm really not sure why its even an issue as it is a glorified booster pack full or new emotes and skins that they'll be giving us for free. I understand that the devs wanted to release something for the 5 year mark of the game, but honestly, there's no need to call it an "issue."

True, there's a single new task force or strike force, for each respective side, but that's still not quite enough to make it an issue. Check out the Dev diary on Issue 15 you want to read up on this particular strike/task force. They did mention that they are making it challenging. And honestly, I really hope its true. Not that I'll be around after the issue hits.

Meh.

Monday, May 18, 2009

Thoughts on my Dark Armor + Dark Melee Tanker, Paradoxic

So I've been playing all sorts of different toons in the City of Heroes (as well as a Fire/Dark Cor in the City of Villains) with all different archetypes lately. I am soloing most of the time with a bunch of lowbies. It happens mostly while I watch the news, so I just take my time while slogging through the boring lowbie stuff.

But after tonight, I guess Paradoxic will be my next real Tanker to focus on leveling up.

I got her from level 24 to 28 in four hours. The real surprise is that I actually gave her some playing time, and in doing so, I'm finding that the Dark Armor and Dark Melee set is maturing quite nicely and is starting to be fun to play.

Oh, and having several people complement me on Paradoxic's costume is a nice addition too.

A Dark Armor Tanker plays similarly to a Fiery Aura Tanker where the initial resistance isn't really great so it makes the alpha strike for jumping into mobs a bit rough. There isn't the HP boost + Heal that Invulnerability, Stone, and even Ice Tankers have, but just a plain old heal with no HP boost. There isn't much knockback protection either, so that makes getting acrobatics (or a unique KB prot IO) a must.

When I tank in COH, I like to jump right smack dab in the middle of the mob, taunt, pop a pbaoe attack to get their attention (am thinking of 'whirling axe' on my Inv/BA), and taunt again to get a good hold on the argo management. DM attacks do not really give me that option, at least not at this level. The heal in DA sort of works, but the recharge time is too long and the damage is too low to adequately make use of the Tanker's gauntlet in this case.

I believe I will be getting the damage aura in the DA set to balance this out, something I've never really had to do with any of my tankers. But again, it does make things interesting because it is a change in playstyle to accommodate for the lack of pbaoe attacks for argo management.

As for her build, right now, I am kind of playing it by ear. I'll post up something for her eventually.

Sunday, May 10, 2009

Meet Iceminx


Meet Iceminx, my Ice/Ice Tanker. Does she look familiar? You bet, since she's suppose to be Tropica's twin sister -you know how it is, yin and yang.

But where Fire/Fire was actually fun to play, the Ice/Ice combo is definitely the set that would make you want to punch yourself in the face when soloing in the low levels.

So far, the damage is puny, though it does look like there will be quite a few heavy hitting single attacks later on. But it does make the low levels quite dreary, certainly late to mature, where you probably need to get to the high 30s to be any fun.

As for the Ice Primary, it does not have the same level of survivability as most other Tanker Primaries to start. This is definitely not a bad thing because it makes playing it all the more interesting and fun due to the added level of challenge. There are other quite different types of damage mitigation deployed by the Ice/Ice Tanker, so she would really be an interesting play, if I can ever get to that point.

The combination of the crappy damage and the crappy defense in an Ice/Ice Tank is going to be a bumpy ride. I hope I don't shelf her too much.

Her build below.

Notes: Yes, I picked all of the Primaries. I never really got an Ice Tank past level 14, so I don't really know what works and what doesn't -so I might as well try em all! Right? And as for the IO selection, there is no real effort to cap any kind of power. Affordability was the only real guide in slotting the sets. I certainly imagine that Iceminx's build and slotting will change as I play her.

Iceminx: Level 50 Science Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Ice Melee
Ancillary Pool: Energy Mastery

Hero Profile:

Level 1: Frozen Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(3), LkGmblr-Rchg+(11)
Level 1: Frozen Fists -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(29)
Level 2: Hoarfrost -- Numna-Regen/Rcvry+(A), Numna-Heal/Rchg(5), Numna-EndRdx/Rchg(5), Dct'dW-Rchg(7), Dct'dW-Heal/EndRdx(7), Dct'dW-Heal(9)
Level 4: Frost -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rchg(33), Det'tn-Dmg/EndRdx(33), Det'tn-Dmg/Rng(34), Det'tn-Acc/Dmg/EndRdx(34), Det'tn-Dmg/EndRdx/Rng(34)
Level 6: Wet Ice -- RechRdx-I(A), RechRdx-I(9)
Level 8: Swift -- Run-I(A)
Level 10: Combat Jumping -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(46)
Level 12: Permafrost -- Aegis-Psi/Status(A), Aegis-ResDam(13), Aegis-ResDam/Rchg(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17)
Level 18: Glacial Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-EndRdx/Rchg(19), LkGmblr-Def/EndRdx/Rchg(21)
Level 20: Ice Patch -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(23), Efficacy-EndMod/Acc(25)
Level 24: Taunt -- Mocking-Rchg(A), Mocking-Taunt(36)
Level 26: Chilling Embrace -- EndRdx-I(A), TmpRdns-EndRdx/Rchg/Slow(27), TmpRdns-Rng/Slow(27), TmpRdns-Acc/EndRdx(36), TmpRdns-Dmg/Slow(48)
Level 28: Energy Absorption -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(29), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-EndRdx/Rchg(33)
Level 30: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(31), AdjTgt-EndRdx/Rchg(31)
Level 32: Hibernate -- Mrcl-Rcvry+(A), Mrcl-Heal/Rchg(36), RgnTis-Regen+(50)
Level 35: Freezing Touch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(37), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(37), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(39)
Level 38: Icicles -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(39), M'Strk-Dmg/Rchg(40), M'Strk-Acc/EndRdx(40), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(43)
Level 41: Greater Ice Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(42), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(42), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(43)
Level 44: Frozen Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(45), Sciroc-Dmg/Rchg(45), Sciroc-Acc/Rchg(45), Sciroc-Acc/Dmg/EndRdx(46), Sciroc-Dam%(46)
Level 47: Focused Accuracy -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(48)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)

------------

Set Bonus Totals:
  • 12.5% DamageBuff(All)
  • 2.81% Defense(Smashing&Lethal)
  • 6.56% Defense(Fire&Cold)
  • 3.75% Defense(Energy&Negative)
  • 3.13% Defense(Psionic)
  • 5.63% Defense(Melee)
  • 7.5% Defense(Ranged)
  • 8.44% Defense(AoE)
  • 2.7% Max End
  • 1.5% Enhancement(Jump,Run,Fly)
  • 36% Enhancement(Accuracy)
  • 22.5% Enhancement(RechargeTime)
  • 238.9 HP (12.8%) HitPoints
  • MezResist(Held&Immobilize) 9.35%
  • MezResist(Sleep) 3.3%
  • MezResist(Stun) 1.65%
  • MezResist(Terrorized) 2.2%
  • 7% (0.12 End/sec) Recovery
  • 64% (5.01 HP/sec) Regeneration
  • 2.21% Resistance(Fire&Cold)
  • 4.4% Resistance(Energy)
  • 5.65% Resistance(Negative)
  • 1.88% Resistance(Toxic)
  • 3% Resistance(Psionic)
  • 5% RunSpeed
  • 1% XPDebtProtection

Meet Tropica


Meet Tropica, my Fire/Fire Tank -the one Tanker that I managed to get a bit of AE farming in before it was nerfed. I was able to get her to a manageable level 24. This is fine by me because Fire/Fire Tanks do not take as long to mature in game play as most other Tanker power combination due to its higher than usual damage output relative to other Tanker sets. Tropica actually plays very much like a "Scranker"-what you call a mix between a Tanker and a Scrapper, so soloing her isn't too dull.

My planned build for her below.

Notes: There is an emphasis on added defense and resistance, though I did not care to cap anything in particular, but opted to go for a more well rounded build in regards to the IO bonuses. Also, since she's an alt, I did not bother slotting any purples in the build.

Tropica: Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting

Hero Profile:
Level 1: Fire Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/EndRdx/Rchg(3)
Level 1: Scorch -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(34), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 2: Healing Flames -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(5), Numna-Heal/EndRdx/Rchg(7), Numna-Heal/Rchg(7), Mrcl-Heal/Rchg(15), Mrcl-Rcvry+(37)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(9), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(11), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 6: Swift -- Run-I(A)
Level 8: Consume -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(11), Efficacy-Acc/Rchg(13)
Level 10: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel(42)
Level 12: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(13), Aegis-ResDam(15)
Level 14: Super Jump -- ULeap-Stlth(A)
Level 16: Health -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(17), Numna-Heal(17)
Level 18: Breath of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(19), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(21), Posi-Dam%(42)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(23)
Level 22: Taunt -- Mocking-Rchg(A), Zinger-Taunt(42)
Level 24: Temperature Protection -- Aegis-Psi/Status(A), Aegis-ResDam(25), Aegis-ResDam/EndRdx(25), Aegis-ResDam/Rchg(34)
Level 26: Build Up -- AdjTgt-Rchg(A), AdjTgt-EndRdx/Rchg(27), AdjTgt-ToHit/Rchg(27)
Level 28: Fiery Embrace -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Fire Sword Circle -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(31), Oblit-Dmg(31), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(40)
Level 32: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(43), Oblit-Dmg/Rchg(45), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 35: Blazing Aura -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Rchg(36), Sciroc-Dmg/EndRdx(36), Sciroc-Acc/Dmg(43), Sciroc-Acc/Dmg/EndRdx(43)
Level 38: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 41: Boxing -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Stun%(50)
Level 44: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(45)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Rise of the Phoenix -- RgnTis-Regen+(A), RgnTis-Heal/Rchg(50), RgnTis-EndRdx/Rchg(50)

------------

Set Bonus Totals:
  • 17% DamageBuff(All)
  • 5.63% Defense(Smashing&Lethal)
  • 12.5% Defense(Fire&Cold)
  • 3.44% Defense(Energy&Negative)
  • 11.3% Defense(Melee)
  • 6.88% Defense(Ranged)
  • 6.25% Defense(AoE)
  • 33.8% Enhancement(RechargeTime)
  • 6% Enhancement(Heal)
  • 52% Enhancement(Accuracy)
  • 5% Fly,Jump
  • 224.9 HP (12%) HitPoints
  • Knockback&Knockup (Mag -4)
  • MezResist(Held) 3.3%
  • MezResist(Immobilize) 5.5%
  • MezResist(Stun) 8.8%
  • 6.5% (0.11 End/sec) Recovery
  • 52% (4.07 HP/sec) Regeneration
  • 1.58% Resistance(Fire&Cold)
  • 1.26% Resistance(Energy)
  • 4.39% Resistance(Negative)
  • 3.13% Resistance(Toxic)
  • 5.5% Resistance(Psionic)
  • 29% RunSpeed
  • 2.5% XPDebtProtection

Tuesday, May 5, 2009

A Little Peeved

Last February, when I decided to cancel my subscription, I thought it really was for good. There was nothing left for me in City of Heroes/Villains. But in checking out issue 14, I'll be honest, I resubscribed largely because of the AE farms where I would have been able to level up some toons that I'd never thought I'd have the time or patience to previously.

Remember my goal of trying to get all Tanker primaries to level 50? I still want to do that and I thought I could with the AE farms. I guess that's not possible now since the new patch is up and the developers are threatening to punish people for taking advantage of a poorly thought out system that they built.

And just to be clear, I never intended to level them all from 1 to 50 with AE farms, but rather just to get over the mind numbingly tedious levels of 1 to 25ish. Tankers are late to mature, and it just sucks playing them at the lower levels. And that's the core of the problem, really -to get past that low level hump before I feel compelled to gouge my eyes out.

Given that I no longer really play with my old guildies, its not easy setting up a team of competent players with my limited time to actually get something done. As a result, I end up soloing most of the time. That's how it was the past few times when I decided to cancel my subscriptions, and that's how its going to be now. And if you're wondering, its like freaking pulling teeth if you ever want to give a solo go as a Tanker!

I did try to battle the monotony of the game by introducing this blog and setting goals. It helped for a little bit, and then it just gets boring again. The AE farms made it fun and exciting. I could get where I wanted to be, and fast.

Now I know that some of the holier-than-thou anti-farmers out there are turning their noses up to my little rant because I am 'missing out' on the content. Puh-leeze. I've been around since the first week the game launched and I've run through all the stupid missions, even creating toons specific for soloing missions so I can experience all the content. I've run all of the Task Forces and Trials there is. At one point, I had 3 accounts, full of toons of varying AT and powersets. I have a toon that was a hardcore badge hunter until issue 11, with the introduction of Ouroboros where I realized that I would have to run the missions with power limitations, multiple times! That was my limit.

The developer created content is crap and I honestly don't expect much more from the player created stuff. I have been past the point of caring about content (since I got bored of COV), because you do the same basic thing to get through it anyways. The mechanics of the game and how it as designed is intrinsically flawed. It might have been great 5 years ago, but now? There's really not much to the game play that has the spontaneity and excitement it sorely needs.

AE allowed me to abuse the poorly thought out system that the developers created. They should have saw it coming. But to threaten to ban people for it? That's fine with me. I don't plan on resubscribing after this month is up anyway.

Monday, May 4, 2009

I'm Back! Sort of..

So I am sort of bringing this blog back from the dead, only for a month. This is only because NCsoft in its infinite evil opened up the subscriptions to unsubscribers for a week to test out the new Mission Architect update and I foolishly went for the bait.

And after actually *gasps* having fun, I decided to resubscribe for the month of May.

It wasn't so much the new update that drew me back, as it was the fact that I've been working my butt off at work, then doing consultancy work outside of the day job, taking night classes, and getting a new business set up -that I am at the point where I need some gaming. It has literally been 3 month since I actually spent my spare time playing a game and not working!

So even though I am back for the month, I still expect to get my work done and reward myself with a little gaming, so it will be casual at best.