The last time I touched Ms Ann's build was about 2 years ago. Since then, things obviously changed with the addition of more IO sets and some changes to powers. Previously, she had the Hammi-Os slotted and I've found that fully slotting IOs worked out better stat wise, due to the changes and ED.
So this post is all about my new build. I wanted to make her a well rounded tanker and make up in her deficiencies. The goal primarily is to get some Psi defense/resistance, more overall defenses, and beefing up the regeneration, as it was for my previous build.
Since she is my main, influence was no object and I was fine with spending a few billion influence on getting her the perfect build.
I've considered slotting purple sets, but the only purple sets I can slot are attack types. Sure, recovery, accuracy, and recharge bonus is nice, and its certainly great for other ATs, but not needed for a tanker, at least not this tanker. In fact, if I slot the purples, they take away from the regeneration and psionic def/res which goes against my goals.
If they ever came out with purple defense or resistance sets, then I would be all over that.
Some slots have been rearranged, but the power choices remain largely the same as it was, with the exception of dropping conserve power for the physical perfection.
Now without further adieu, here's Ms Ann's new build:
Here's the text version:
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com
Click this DataLink to open the build!
Ms Ann: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Battle Axe
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(3), ImpArm-ResDam/Rchg(3), ImpArm-ResDam(5)
Level 1: Beheader -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg(33), C'ngImp-Acc/Dmg/Rchg(33)
Level 2: Resist Physical Damage -- ImpArm-ResPsi(A), ImpArm-ResDam(7), ImpArm-ResDam/EndRdx(9), ImpArm-ResDam/Rchg(9), Aegis-Psi/Status(50)
Level 4: Dull Pain -- Numna-Heal/Rchg(A), Numna-Heal/EndRdx(5), Numna-EndRdx/Rchg(7), H'zdH-EndRdx/Rchg(11), H'zdH-Heal/Rchg(11), H'zdH-Heal/EndRdx(13)
Level 6: Swift -- Run-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Unyielding -- ImpArm-ResPsi(A), ImpArm-ResDam/Rchg(13), ImpArm-ResDam/EndRdx(15), ImpArm-ResDam(15), ImpArm-ResDam/EndRdx/Rchg(42)
Level 12: Taunt -- Mocking-Rchg(A), Mocking-Taunt(43)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Numna-Heal(A), Numna-Heal/EndRdx(17), Numna-Heal/Rchg(17)
Level 18: Invincibility -- LkGmblr-Def(A), LkGmblr-Rchg+(19), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(21), LkGmblr-EndRdx/Rchg(21), GSFC-Build%(40)
Level 20: Resist Energies -- ImpArm-ResPsi(A), ImpArm-ResDam(42), ImpArm-ResDam/Rchg(43), ImpArm-ResDam/EndRdx(43)
Level 22: Swoop -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(37), C'ngImp-Dmg/EndRdx(46), C'ngImp-Acc/Dmg/EndRdx(48), C'ngImp-Dmg/Rchg(48), C'ngImp-Acc/Dmg/Rchg(48)
Level 24: Stamina -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(25), Efficacy-EndMod(25)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/Rchg(27), LkGmblr-Def/EndRdx(34)
Level 28: Whirling Axe -- Sciroc-Dam%(A), Sciroc-Acc/Dmg/EndRdx(29), Sciroc-Acc/Rchg(29), Sciroc-Dmg/Rchg(33), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Dmg(34)
Level 30: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(31), AdjTgt-EndRdx/Rchg(31)
Level 32: Unstoppable -- RechRdx-I(A)
Level 35: Cleave -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(36), Sciroc-Dmg/EndRdx(36), Sciroc-Acc/Dmg(36), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Dam%(37)
Level 38: Pendulum -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(39), Sciroc-Dmg/EndRdx(39), Sciroc-Acc/Dmg(39), Sciroc-Dam%(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 41: Focused Accuracy -- AdjTgt-EndRdx/Rchg(A), AdjTgt-ToHit/EndRdx(42)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+(A), Numna-Heal(45), Mrcl-Rcvry+(45), Mrcl-Heal(45), P'Shift-End%(46), P'Shift-EndMod(46)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 49: Super Speed -- Run-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
Level 6: Ninja Run
Here's the Survival Stats with all my toggles up:
Here's the Bonus Effects:
+4% DamageBuff(All)
+4.69% Defense(Fire/Cold)
+16.9% Defense(Psionic)
+9.38% Defense(AoE)
+10.8% Max End
+59% Enhancement(Accuracy)
+32.5% Enhancement(RechargeTime)
+5% FlySpeed
+175.7 HP (9.38%) HitPoints
+5% JumpHeight/JumpSpeed
+MezResist(Confused) 1.65%
+MezResist(Held) 5.5%
+MezResist(Immobilize) 4.4%
+15.5% (0.26 End/sec) Recovery
+86% (6.73 HP/sec) Regeneration
+1.26% Resistance(Energy)
+10.6% Resistance(Negative)
+20% Resistance(Psionic)
+5% RunSpeed
If you want to see the build yourself in Mids:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Feel free to comment or send me any questions.
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