I actually leveled up Zazza just a few days after getting Tropica to 50. I just didn't write much about her because I was still fiddling with her build and was in the midst of getting Tropica all slotted up.
But now that Tropica is mostly all set (she just needs 1 more LOTG recharge), I can finally focus my attention on Zazza.
For Zazza, I am definitely soft capping her Melee, AoE, and Ranged defenses. Shield Defenses is a set that seems to lend itself well to doing that without too much sacrifices.
Delicious soft capped defenses!
The build with just common IO's is extremely endurance heavy with all those toggles and leaves her pretty drained after 2-3 attacks. Its still fun, but she would need a kin or someone to support her due to the endurance issues. The combination of Lightning Rod and Shield Charge will annihilates everything around her but it will also leave her gasping for breath. But once all the spiffy IOs are in......
It doesn't look too expensive, right?
Her build is definitely under the 2 billion "buy it now" price tag, but then again, prices seem to be dropping across the board so, it might even be cheaper now. I am nearly finished with her IOs (but I'm missing a few different LOTGs). After slotting her up, the pre-IO and post-IO play is like night and day. She does pretty well against +3x8 "easier" enemies like council, but can struggle with the tougher enemies like Arachnos even at +0x8.
I did have an older version of this build. The difference is that in her old build, she had only one Membrane HO on Active Defenses which was not recharging fast enough for me (granted, I am still missing 3 LOTG recharges), so I modified her new build to include a second Membrane for a sure bet. And that's about the only problem I have with her right now... is when AD drops, she's usually screwed, but that should be fixed as soon as I run a respec trial and get that extra slot in.
Overall, I am super pleased with how she plays and just dominates the hell out of everything. I run a whole lot of speed TFs so she has been quite helpful in them.
Here's the goods from Mid's if you want to check it out:
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Zazza: Level 50 Mutation Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
------------
Level 1: Havoc Punch
(A) Mako's Bite - Chance of Damage(Lethal): Level 50
(3) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
(3) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
(15) Mako's Bite - Damage/Recharge: Level 50
(34) Mako's Bite - Damage/Endurance: Level 50
(43) Mako's Bite - Accuracy/Damage: Level 50
Level 1: Deflection
(A) Steadfast Protection - Resistance/+Def 3%: Level 30
(5) Steadfast Protection - Resistance/Endurance: Level 30
(15) Luck of the Gambler - Defense: Level 50
(21) Luck of the Gambler - Recharge Speed: Level 50
(23) Luck of the Gambler - Defense/Endurance: Level 50
Level 2: Jacobs Ladder
(A) Multi Strike - Damage/Endurance/Recharge: Level 50
(5) Multi Strike - Accuracy/Damage/Endurance: Level 50
(11) Multi Strike - Accuracy/Endurance: Level 50
(17) Multi Strike - Damage/Recharge: Level 50
(25) Multi Strike - Damage/Endurance: Level 50
(39) Multi Strike - Accuracy/Damage: Level 50
Level 4: True Grit
(A) Regenerative Tissue - +Regeneration: Level 30
(7) Miracle - +Recovery: Level 40
(11) Miracle - Heal: Level 40
(17) Reactive Armor - Resistance/Endurance: Level 40
(23) Reactive Armor - Resistance: Level 40
(25) Reactive Armor - Resistance/Recharge: Level 40
Level 6: Battle Agility
(A) Luck of the Gambler - Recharge Speed: Level 50
(7) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
(9) Luck of the Gambler - Defense/Recharge: Level 50
(13) Luck of the Gambler - Defense/Endurance: Level 50
Level 8: Thunder Strike
(A) Multi Strike - Damage/Endurance/Recharge: Level 50
(9) Multi Strike - Accuracy/Damage/Endurance: Level 50
(13) Multi Strike - Accuracy/Endurance: Level 50
(21) Multi Strike - Damage/Recharge: Level 50
(29) Multi Strike - Damage/Endurance: Level 50
(39) Multi Strike - Accuracy/Damage: Level 50
Level 10: Active Defense
(A) HamiO:Membrane Exposure
(50) HamiO:Membrane Exposure
Level 12: Combat Jumping
(A) Luck of the Gambler - Recharge Speed: Level 50
Level 14: Swift
(A) Run Speed IO: Level 50
Level 16: Health
(A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(19) Numina's Convalescence - Heal: Level 50
(19) Numina's Convalescence - Heal/Endurance: Level 50
(29) Numina's Convalescence - Heal/Recharge: Level 50
Level 18: Against All Odds
(A) Endurance Reduction IO: Level 50
Level 20: Stamina
(A) Performance Shifter - Chance for +End: Level 50
(31) Performance Shifter - EndMod/Accuracy: Level 50
(31) Performance Shifter - EndMod: Level 50
(31) Performance Shifter - EndMod/Recharge: Level 50
Level 22: Boxing
(A) Accuracy IO: Level 50
Level 24: Build Up
(A) Adjusted Targeting - Recharge: Level 50
(27) Adjusted Targeting - Endurance/Recharge: Level 50
(27) Adjusted Targeting - To Hit Buff/Recharge: Level 50
Level 26: Phalanx Fighting
(A) Kismet - Accuracy +6%: Level 30
Level 28: Tough
(A) Aegis - Psionic/Status Resistance: Level 50
(37) Aegis - Resistance: Level 50
(40) Aegis - Resistance/Endurance: Level 50
(40) Aegis - Resistance/Endurance/Recharge: Level 50
(40) Aegis - Endurance/Recharge: Level 50
Level 30: Weave
(A) Luck of the Gambler - Recharge Speed: Level 50
(46) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
(50) Luck of the Gambler - Defense/Endurance: Level 50
(50) Luck of the Gambler - Defense/Recharge: Level 50
Level 32: Lightning Rod
(A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(33) Obliteration - Chance for Smashing Damage: Level 50
(33) Obliteration - Damage: Level 50
(33) Obliteration - Accuracy/Recharge: Level 50
(34) Obliteration - Damage/Recharge: Level 50
(34) Obliteration - Accuracy/Damage/Recharge: Level 50
Level 35: Shield Charge
(A) Obliteration - Chance for Smashing Damage: Level 50
(36) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
(36) Obliteration - Damage: Level 50
(36) Obliteration - Accuracy/Recharge: Level 50
(37) Obliteration - Damage/Recharge: Level 50
(37) Obliteration - Accuracy/Damage/Recharge: Level 50
Level 38: Maneuvers
(A) Luck of the Gambler - Recharge Speed: Level 50
(39) Luck of the Gambler - Defense/Endurance: Level 50
Level 41: Tactics
(A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
(42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(42) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
(42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(43) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
Level 44: Mu Lightning
(A) Thunderstrike - Damage/Endurance/Recharge: Level 50
(45) Thunderstrike - Accuracy/Damage/Endurance: Level 50
(45) Thunderstrike - Accuracy/Damage: Level 50
(45) Thunderstrike - Damage/Endurance: Level 50
(46) Thunderstrike - Damage/Recharge: Level 50
(46) Thunderstrike - Accuracy/Damage/Recharge: Level 50
Level 47: Ball Lightning
(A) Positron's Blast - Accuracy/Damage: Level 50
(48) Positron's Blast - Damage/Recharge: Level 50
(48) Positron's Blast - Accuracy/Damage/Endurance: Level 50
(48) Positron's Blast - Damage/Endurance: Level 50
Level 49: Super Jump
(A) Jumping IO: Level 50
------------
Set Bonus Totals:
13.5% DamageBuff(Smashing)
13.5% DamageBuff(Lethal)
13.5% DamageBuff(Fire)
13.5% DamageBuff(Cold)
13.5% DamageBuff(Energy)
13.5% DamageBuff(Negative)
13.5% DamageBuff(Toxic)
13.5% DamageBuff(Psionic)
9.88% Defense(Smashing)
9.88% Defense(Lethal)
10.8% Defense(Fire)
10.8% Defense(Cold)
11.1% Defense(Energy)
11.1% Defense(Negative)
3% Defense(Psionic)
16.8% Defense(Melee)
13.6% Defense(Ranged)
13.9% Defense(AoE)
6% Enhancement(Heal)
47.5% Enhancement(RechargeTime)
52% Enhancement(Accuracy)
14% FlySpeed
157.4 HP (10.5%) HitPoints
14% JumpHeight
14% JumpSpeed
MezResist(Held) 3.3%
MezResist(Immobilize) 4.4%
MezResist(Sleep) 3.3%
MezResist(Stun) 7.7%
13.5% (0.23 End/sec) Recovery
52% (3.25 HP/sec) Regeneration
3.47% Resistance(Fire)
3.47% Resistance(Cold)
1.26% Resistance(Energy)
1.26% Resistance(Negative)
3% Resistance(Psionic)
19% RunSpeed
2.5% XPDebtProtection
| Copy & Paste this data into Mids' Hero Designer to view the build |
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