Monday, February 9, 2015

Shield Defense & Fiery Melee Tanker w/ SCD Fixed & Cheap Version

As mentioned, here's the fix for the New Main (whom I think I will simply call NM for now). And also, if you're wondering, SCD means soft-capped defenses.

This is a fix for the one posted earlier today that went over the IO set cap. There's just some very minor re-slotting, not too drastic.

Can you spot the difference?

Stats are basically the same to this morning's build. 

You can download Mid's Data Link for the Bank Buster build here to load it to your computer. And here's the set bonuses in case you are wondering:
  • +9% DamageBuff(Smashing)
  • +9% DamageBuff(Lethal)
  • +9% DamageBuff(Fire)
  • +9% DamageBuff(Cold)
  • +9% DamageBuff(Energy)
  • +9% DamageBuff(Negative)
  • +9% DamageBuff(Toxic)
  • +9% DamageBuff(Psionic)
  • +9.75% Defense(Melee)
  • +7.88% Defense(Smashing)
  • +7.88% Defense(Lethal)
  • +6% Defense(Fire)
  • +6% Defense(Cold)
  • +6% Defense(Energy)
  • +6% Defense(Negative)
  • +11.63% Defense(Psionic)
  • +6% Defense(Ranged)
  • +6% Defense(AoE)
  • +2.25% Max End
  • +97% Enhancement(Accuracy)
  • +5% Enhancement(Heal)
  • +87.5% Enhancement(RechargeTime)
  • +10% SpeedFlying
  • +302.2 HP (16.13%) HitPoints
  • +10% JumpHeight
  • +10% SpeedJumping
  • +MezResist(Immobilized) 2.2%
  • +MezResist(Stunned) 2.2%
  • +MezResist(Terrorized) 2.75%
  • +24.5% (0.41 End/sec) Recovery
  • +62% (4.84 HP/sec) Regeneration
  • +2.52% Resistance(Smashing)
  • +2.52% Resistance(Lethal)
  • +7.56% Resistance(Fire)
  • +7.56% Resistance(Cold)
  • +2.52% Resistance(Toxic)
  • +17.02% Resistance(Psionic)
  • +10% SpeedRunning

The Budget Friendly Build

That build above was the bank breaker. I imagine it would take a while to earn all the influence and the merits in order to get all of those IOs. The build below is the cheaper build that can be used in the meantime. All power selections are the same. I simply reslotted everything.

There are no purples or PVP IOs in this build. There are still some expensive-ish sets (Oblits, Scirocs, and Posi's) to start, but at least they are not the super rare or very expensive types that would take a while to get. There should be enough turn over in these IOs and their recipes that you can still get them relatively easy, but probably not too cheaply. Not to mention, many of them would also be used in the actual final build, so, it doesn't hurt to have them ready for that when time comes.

Doesn't look like it would faceplant your bank account, right?

Basically, this is the build that you can start shopping for as you are leveling up the character. Some IOs are easier to get than others, obviously. If it were me, the primary focus would be on working on the Endurance and getting the proper IOs for that once you get to level 50 (or before). All others can be obtained through TFs and merits and such.

Soft capping on the cheap!

If you have never leveled up an SD before, just know that they do have some endurance issues, especially while leveling up without all the set bonuses. One of the main difference I can spot right away between the two builds is the regen (huge difference!) and the end recovery (not as significant as regen, but a very noticeable difference). If you haven't already guessed, I hate, hate, hate running out of End, so am very mindful of it in my builds. It's part of the whole fast-paced play style. Running out of Endurance just means having to slow down. And I don't want to slow down for nothing!

Selecting the conserve power should help offset the endurance usage occasionally, but since it is not up about 2/3rds of the time that will still require some active endurance management from the player.

Still, it is a very solid cheapo build. I wanna try this one out too!

Download Mid's Data Link for the Budget Friend Build.

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