At any rate, another day at home just gives me some more time to think about the New Main's build. I went ahead and soft capped the gal.
Still a very expensive build.
You know what's funny? In the previous non-soft-capped build, as well as Ms Ann's hypothetical Inv/Titan Weapons build, I had forgotten about the uniques entirely. Oops. I only realized that because I had been poking around other folk's build in the Titan Forums to see how they slotted. You can see I fixed that little mistake above.
While expensive, most of the IOs above are easy-ish to get a hold of, except for the one PVP IO for the +3% defenses. I recall actually being able to buy it for 2 billion influence (the cap) in the market only once. It's a long wait for that particular IO because most people who are in the know sell it off market for a greater amount than 2 billion. So in the meantime, I would keep a res/end Steadfast in there with the unique so I can also get the IO set bonus. Not a bad alternative, I think.
Well, there you go.. (it does have AD up, btw)
It's a pretty dang survivable build. I imagine it would be nasty on the x8 soloing. Ugh. I am super yearning for a trip into AE with this build.
You know, in retrospect, I might actually decide to go with this build as the main build instead. I might just slot it out a cheaper alternative for the "in the meantime" playing while I gather the big IOs, and also for others who may want to just use the build for themselves.
Anyways, I haven't done this in a while, so here's the list of the applied IO bonuses:
- +9% DamageBuff(Smashing)
- +9% DamageBuff(Lethal)
- +9% DamageBuff(Fire)
- +9% DamageBuff(Cold)
- +9% DamageBuff(Energy)
- +9% DamageBuff(Negative)
- +9% DamageBuff(Toxic)
- +9% DamageBuff(Psionic)
- +9.75% Defense(Melee)
- +7.88% Defense(Smashing)
- +7.88% Defense(Lethal)
- +6% Defense(Fire)
- +6% Defense(Cold)
- +6% Defense(Energy)
- +6% Defense(Negative)
- +11.63% Defense(Psionic)
- +6% Defense(Ranged)
- +6% Defense(AoE)
- +2.25% Max End
- +97% Enhancement(Accuracy)
- +87.5% Enhancement(RechargeTime)
- +10% SpeedFlying
- +302.2 HP (16.13%) HitPoints
- +10% JumpHeight
- +10% SpeedJumping
- +MezResist(Immobilized) 2.2%
- +MezResist(Stunned) 2.2%
- +MezResist(Terrorized) 2.75%
- +24.5% (0.41 End/sec) Recovery
- +62% (4.84 HP/sec) Regeneration
- +2.52% Resistance(Smashing)
- +2.52% Resistance(Lethal)
- +7.56% Resistance(Fire)
- +7.56% Resistance(Cold)
- +2.52% Resistance(Toxic)
- +17.02% Resistance(Psionic)
- +10% SpeedRunning
In the meantime, here's Mid's data link for this build.
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